Die besteht aus einem Griff (Zylinder und Kegelstumpf), dem Schlägerblatt (2 Kreise mit Aussparungen -> Differenz) und dem Belag (2 Kreise, wobei der untere Teil des Kreises abgeschnitten ist -> Differenz)
Quelltext:
// Deklarationen
#declare R1 = 0.075; // Radius Kellenkreis
#declare R2 = 0.06 ; // Radius Differenzenkreis
#declare R3 = 0.012; // Radius Zylinder
#declare Kellenkreis = cylinder {<0.0015,0,0><-0.0015,0,0> R1 } //
#declare Differenzenkreis = cylinder {<0.1,0,0><-0.1,0,0> R2 }
#declare Differenzenbox= box {<-10,0.06,-0.08><10,0.091,0.08>}
#declare TeilU = difference{
object {Kellenkreis translate <0,0.14,0>texture {White_Wood} finish {phong 0.5}}
object {Differenzenkreis translate <0,0.03,-R2>}
object {Differenzenkreis translate <0,0.03,R2>}}
#declare BelagU = difference{
object {Kellenkreis translate <0.0021,0.14,0> }
object {Differenzenbox} }
#declare BelagU2 = difference{
object {Kellenkreis translate <-0.0031,0.14,0> }
object {Differenzenbox} }
#declare Kelle= union{
object {TeilU}
object {Kellenkreis texture {White_Wood} translate <0,0.16,0>}
object {cylinder {<0,0,0><0,0.065,0> R3 texture {White_Wood} finish {phong 1}}}
object {cone {<0,0.065,0> R3 <0,0.09,0> R3/2 texture {White_Wood} finish {phong 1}}}
object {Kellenkreis translate <0.0021,0.16,0> pigment {color Red}} //Belag oben
object {Kellenkreis translate <-0.0031,0.16,0> pigment {color Black}} //Belag oben
object {BelagU pigment {color Red}}
object {BelagU2 pigment {color Black}}
}
// Ende Deklarationen
object {Kelle translate <0,-0.07,0>}